Fluid Pixel® has positioned itself at the forefront of media technologies working with exciting new platforms such as iOS (the iPhone, iPod Touch and iPad) & Android along with old favourites like Nokia and Blackberry. We are currently developing stimulating games and applications from our own unique IP for a variety of devices along with custom development work for worldwide clients. We’ve been going since 2007, having started out in Middlesbrough and based at Teesside University.
In addition to our own IP we are interested in building on our current portfolio of with licensed content, and can provide a variety of solutions to suit your needs; whether it be a full scale multiplatform game, or simply a prototype for an App, our professional team can work with you to achieve your goals.
Who are we?
Stuart Varrall (Director)
“It’s great working at Fluid Pixel, we get to work on cutting edge projects and have a fantastic team, just a shame the boss is a nightmare to work for!”
Part of the family since Aug 2007.
Jamie “Dallas” Stewart (Senior Programmer)
“The working environment here is fantastic, productive, and there’s plenty of tea to go around. I couldn’t ask to work with better people, this place makes going to work fun!”
Part of the family since August 2009.
“You get to work with great people on exciting projects…the office even comes with its own panoramic views of Middlesbrough Newcastle!”
Part of the family since January 2009.
Gareth Slack (Animator, Concept & 2D/3D Artist)
“One day I wandered in to the office and the next thing I know people start paying me to draw cartoon animals. I have been here ever since.”
Follow Gareth’s work on his You Tube Channel.
Part of the family since September 2008.
Paul Kitchener (3D / UI Artist)
“It’s great working with such similar minded people, we’re all game geeks here and often reminisce about classics. I think knowing where the industry has came from is important with figuring out where it is going next”
See his portfolio on Carbonmade.
Part of the family since March 2010.
Ryan Sullivan (Programmer)
The young whippersnapper, Ryan has hit the ground running with the team. Although he has an unhealthy love for monkeys riding backwards on pigs, his experience at Ubisoft has ensured he’s become an integral member of the team.
Part of the family since May 2011.
Philip Moore (Quality Architect, Trainee Programmer)
The newest addition to the team, in charge of quality throughout the Fluid Pixel process and a whizz on Pivotal Tracker. If there’s a bug he will find it, a problem he’s the man to go to. Phil has the final say on product releases, everything must go through him.
Part of the family since July 2011.



